šļø Dollās Eyes: Hazards in the Haunted Grove
The natural world is already strange enough to spark fantasy. Take, for instance, the Dollās Eyes plant (also called White Baneberry), a wildflower whose berries look uncannily like staring eyes.
Encountering one in the real world is unsettlingāfinding a whole grove feels like stumbling into a nightmare. Inspired by the Monkey Orchid I decided to do some more of these. Check out the monkey Orchid here.
Now imagine bringing that same uncanny feeling into your Dungeons & Dragons game. What if those eerie berries werenāt just strangeāthey were alive, watching, whispering, and lashing out when disturbed? With a little creativity, Dollās Eyes can become one of the most memorable hazards your players ever stumble across.
šæ Lore of the Dollās Eyes
Legends claim that Dollās Eyes sprouted from the grief of slain dryads, their sorrow crystallized into seeds that forever watch the mortal world. Fey courts plant them around sacred groves as natural sentinels, while hags and dark druids cultivate them as guardians and spies.
When adventurers pass through, the berries open like little orbs, following their every move. The feeling of being watched is more than paranoiaāthese plants really see.
šļø Role at the Table
Dollās Eyes are best used not as combatants but as hazardsāstrange, eerie flora that change the atmosphere of a location. They create tension and mystery, and they offer temptation in the form of magical berries that players may risk harvesting.
Think of them as a natural alarm system tied to the landās supernatural denizens.
š² Mechanical Hazard: The Watcherās Grove
Location Effect:
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While in a grove of Dollās Eyes, all Stealth checks are made with disadvantage unless the plants are neutralized or destroyed.
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Any creature tied to the grove (dryads, hags, druids, or even an awakened tree) can sense intruders as if using clairvoyance.
Triggered Effect:
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A creature that touches or damages a Dollās Eye berry must succeed on a DC 14 Wisdom saving throw or take 1d4 psychic damage and become frightened until the end of their next turn.
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On a failed save by 5 or more, the berry lets out a psychic āscream,ā alerting nearby guardians.
Harvesting:
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With a DC 15 Nature check, a character can pluck a berry without triggering its defense.
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A harvested berry can be eaten or brewed into a potion. Consuming it grants the effects of clairvoyance for 10 minutes (scrying through the berryās āeyeā). The user then takes 1d4 psychic damage as the berry dissolves into ash.

š§ Adventure Hooks
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The Staring Forest: Villagers refuse to hunt in nearby woods, claiming the trees āgrow eyes at night.ā The party must venture in and discover a grove of Dollās Eyes cultivated by a coven of hags.
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The Seerās Bargain: A wandering druid sells āoracular berries,ā each of which contains visions of the futureābut harvesting them risks angering the groveās protector, a massive awakened tree.
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The Eye Collector: An archfey patron sends warlocks to gather Dollās Eye berries, using them as crystal balls to watch the Material Plane. Rival adventurers may be racing the party to gather the same resource.
⨠Why It Works
The best hazards arenāt just damage-dealers. They create mood. Dollās Eyes lean into creepiness, paranoia, and temptation. Your players will remember the image of a forest floor covered in unblinking eyes long after the session ends.
They also balance risk and reward beautifully: leave the berries alone, and youāre safe (but watched). Harvest them, and you gain powerful one-use magicāif youāre brave enough to face the consequences.
āļø DMās Tip: Always pair a grove of Dollās Eyes with something that benefits from their presenceāa hag, a hidden shrine, or a fey spirit who uses them as spies. That way, the plants arenāt just decorationātheyāre part of the story.
Thanks for reading. Until Next Time, Stay Nerdy!!




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